Blooming Curve Gallery

Hundreds of photographs suspended in space, each blooming open as you pass.

The Blooming Curve Gallery suspends hundreds of small photographs through an open 3D space, threaded along one long curve that loops back on itself. Scrolling flies the visitor down that curve, and every print they come close to swells open to fill the screen before shrinking back into the constellation as they move on. There is no beginning and no end, only a route that keeps giving. Here the gallery is built as a door, so one click carries the visitor through into the full Evermore website behind it, and a button in the corner takes them back out again.

How it works

Hundreds of small photo planes are distributed along one long looping curve in 3D space, and the camera travels that curve as you scroll. Any plane the camera passes close to scales up dramatically and then shrinks back, which is what produces the blooming.

When to use it

It suits brands with deep photo libraries and a mood to sell: wedding and event photographers, fashion labels, travel and hospitality, interior studios. Because it repeats a small set of images across many frames, it looks abundant even when the shoot was modest, which makes it a strong opening statement for a young studio building its name.

Why it works

Most galleries ask the visitor to choose what to look at next. This one removes the choice and replaces it with momentum, so the visitor keeps travelling simply because moving feels good. The bloom is doing the real work, since a photograph that grows to fill the screen at the exact moment you reach it feels found rather than presented. The looping curve also means nobody hits a dead end, so time on page climbs without a single extra click.

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Common questions

What is a 3D scroll gallery?

A gallery built in three dimensional space where scrolling moves a camera through the scene rather than moving the page. Images exist at real positions around the viewer, so passing them has the feeling of travelling rather than scrolling.

Does a 3D gallery work on phones?

Yes. It runs on the same graphics hardware that powers games on the device, and touch dragging replaces the scroll wheel. The considerations are image weight and battery, both handled by keeping the photographs small and the scene simple.

How many photographs do I need?

Ten is enough to fill it, because images repeat across the many frames and the repetition is not obvious at speed. Twenty to twenty five makes the constellation noticeably richer if you have them.

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